Saturday, 13 April 2013
Metal Adventure Seeds VI: Forty Six & 2
Forty Six & 2
Setting: Steampunk/Science Fantasy
Doktor Liebmord is a man who has for most of his career been persuing the blasphemous theory of "progressive speciation" which among other things, claims that humanity is not the peak of the nature world and that the human form is not fixed eternally by the gods but is beginning to change again as we speak. Towards that end, he has kidnapped several homeless people and engaged in a variety of magical and alchemical experiments, hoping to bring apart a state of perfection that he refers to as "Forty Eight" after the number of tiny elements of information that supposedly exist in human beings.
Several of these experimental subjects have escaped and the Doktor would see them returned to his care. He warns that the "Forty Eighters" he has created are extremely dangerous and must be either returned to his facility or killed. He has offered a considerable monetary sum as well as his services to anyone who can catch the "Forty Eighters". But should the Doktor be trusted?
GM Notes: The Forty Eighters should be treated as monks with a hit dice between 6-8, with the abilities of a magic-user of half that level and psionic powers. They possess an Intelligence, Wisdom and Charisma of 18. There are six of them, three males and three females. They are bitter towards the humanity that tormented them into being and believe themselves to be the progenitor of a new and greater species. One of the females is pregnant and they will go to any lengths at all to prevent the young from falling into the hands of Liebmord.
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