Friday, 12 April 2013
Metal Adventure Seeds IV: The Trooper
The Trooper:
Setting: Traditional/Victorian/Steampunk Fantasy
Count Janos the Grey was, by all accounts, the bravest of the brave, and it was hoped that under his leadership, the Bannermen of the Ostmark would prevail in battle against the brutal hobgoblin warlord Krum. However, though the Men of the East put up a valiant struggle against the hobgoblin hordes, they were ultimately conquered by the cunning strategy of the warlord Krum, who has subsequently put much of the East to the torch. By an unknown agency, Janos has arisen as a revenant, bent on avenging the deaths of his men and the despoiling of his homelands, but thanks to Krum's shamans, he cannot approach Krum personally. He offers his remaining estates in the rest of the Empire (which are considerable) as well as full rights over any loot to any adventurers who will infiltrate Krum's citadel and slay the shamans protecting him from Janos' vengeance.
GM Notes: If the heroes manage to slay all four of Krum's shamans, Janos the Grey will be able to appear in person to slay the warlord. Krum's shamans are 9 hit dice druids, but can turn undead as clerics and four of them in concert cast an aura which protects Krum's entire fortress from intrusions by any undead. Janos is singleminded in his determination to slay Krum personally and will attack any PCs that attempt to interfere with the task. He has the abilities of an 11 hit dice fighter and can only be slain with holy magic or weaponry (ironic as he is otherwise good-aligned).
Labels:
adventure seeds,
adventures,
metal and monsters,
the trooper
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