Sunday, 14 April 2013
Metal Adventure Seeds VII: Princess of the Dawn
Princess of the Dawn:
Setting: High Fantasy
Athiel, the Highlady of the West Wood, has been seized from her Emerald Spire by a notorious red dragon, Khurzon the Crimson. Unknown to Khurzon, though, the Highlady has acquired the ability to fall into a magical sleep in which she remains inviolate- though no one else knows this. Any attempt to kill or harm the Highlady simply has no discernable effect. The Elves of the West Wood, however, lack the ability to take Khurzon's Keep and in a move inspired by foolish desperation, have hired the Iron Horse, a band of cruel mercenaries which have only managed to despoil the lands around Khurzon's Keep, angering the dragon further.
In sheer desperation, the Elves have sought the only adventurers in the area. Though they have but little gold, the Elves are wise and knowledgeable in the ways of magic and will be happy to furnish spells for any magic-users in the group, as well as a powerful magical item for each member of the party should the Highlady be returned to them.
GM Notes: The party will almost certainly have to deal with the ruthless Iron Horse, who have recently sworn fealty to Khurzon in an attempt to avoid incineration for the inconvenience they have posed the dragon. The leader of the Iron Horse is a 8-HD blackguard (as paladin, but powers inverted for evil) who rides a giant, infernal steed (maximum hit points, breath weapon does 3d6 fire damage in a 20-foot cone). Khurzon himself is a being of terrifying power, a mature red dragon, who will almost certainly slaughter any heroes in a straight contest.
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